DIAJAR: Jurnal Pendidikan dan Pembelajaran
type: channel
description: Journal Title : Jurnal Pendidikan dan Pembelajaran Language : Indonesia and English e-ISSN : 2810-0417 p-ISSN : 2810-0786 Frequency : 4 issues per year (January, April, July and October) Publisher : Yayasan Pendidikan Penelitian Pengabdian Algero DOI : doi.org/10.54259/diajar Citation Analysis : Google Scholar Editor-in-chief : Romindo Email : jurnal.diajar@gmail.com Jurnal Pendidikan dan Pembelajaran yang disingkat DIAJAR merupakan Jurnal yang terbit empat kali dalam setahun pada bulan Januari, April, Juli dan Oktober oleh Yayasan Pendidikan Penelitian Pengabdian Algero. Fokus dan scope penelitian Jurnal Pendidikan dan Pembelajaran merupakan hasil tinjauan teoritis atau tinjauan konseptual dalam bidang pendidikan dan pengajaran pada semua tingkat pendidikan, seperti berbagai topik pada bidang pendidikan dan pengajaran di sekolah dasar, sekolah menengah, dan pendidikan tinggi, namun juga tidak terbatas pada riset di bidang pendidikan yang relevan.
publisher: Yayasan Pendidikan Penelitian Pengabdian Algero
language: en-US
publication name: DIAJAR: Jurnal Pendidikan dan Pembelajaran
issn: 2810-0786
copyright: Hak cipta pada setiap artikel adalah milik penulis. Penulis mengakui bahwa DIAJAR (Jurnal Pendidikan dan Pembelajaran) sebagai publisher yang mempublikasikan pertama kali dengan lisensi Creative Commons Attribution 4.0 International License. Penulis dapat memasukan tulisan secara terpisah, mengatur distribusi non-ekskulif dari naskah yang telah terbit di jurnal ini kedalam versi yang lain, seperti: dikirim ke respository institusi penulis, publikasi kedalam buku, dan lain-lain. Dengan mengakui bahwa naskah telah terbit pertama kali pada DIAJAR (Jurnal Pendidikan dan Pembelajaran).
items: Eksplorasi Etnomatematika ada Rumah Adat Tana Mbumbu Masyarakat Watumite Kecamatan Nangapanda Kabupaten Ende dan Integrasinya dalam Pembelajaran Matematika
items: Sistematik Literatur Review: Pengaruh Model Pembelajaran terhadap Kemampuan Problem Solving pada Materi Kimia
items: Implementasi Nilai Tauhid dalam Pembiasaan Ibadah Harian Siswa Madrasah Ibtidaiyah Muhammadiyah Unggulan Kota Gorontalo (Normatif-Teologis)
items: Pengaruh Model Pembelajaran Problem Based Learning (PBL) Menggunakan Media Kahoot terhadap Pemahaman Siswa pada Mata Pelajaran Pendidikan Agama Islam Kelas XI SMK Negeri 5 Bone
items: Eksplorasi Etnomatematika pada Benteng None di Desa Tetaf Kabupaten Timor Tengah Selatan dan Integrasinya dalam Pembelajaran Matematika
items: Penerapan Blended Learning Berbasis Numerasi dan Literasi untuk Meningkatkan Motivasi dan Hasil Belajar
items: Pendekatan al-Tadarruj dalam Pembelajaran Juz Amma untuk Gen Z
items: Pengembangan Lembar Kegiatan Peserta Didik (LKPD) Berbasis Deep Learning pada Materi Lingkaran Kelas XI
items: An Exploration of The Relationship Pattern Between Metacognitive Awareness and Academic Achievement Among Vocational Students
items: Analisis Pengaruh Reward terhadap Keaktifan Belajar Siswa Kelas V SDN Panggungrejo 4
items: Enhancing Teachers’ Scientific Publication Competence: Challenges, Strategies, and Future Perspectives
items: Menganalisis Kegiatan Anak pada Perkembangan Aspek Sosial dan Emosional Usia 5-6 Tahun Kelas B1 TK Darussalam Palembang
items: Analisis Manajemen Kelas pada Pembelajaran PAI dalam Meningkatkan Partisipasi Belajar Siswa
items: Pengembangan Interactive Book Berbantuan Aplikasi Lumi Education pada Materi Ekologi dan Keanekaragaman Hayati Indonesia sebagai Media Digital Peserta Didik Fase D Kurikulum Merdeka
items: Internalisasi Nilai Fiqih Bi’ah dalam Membentuk Karakter Green Generation di Sekolah Adiwiyata
items: Alternative Happiness in Healing Fiction Welcome to Hyunam-Dong Bookshop
items: Implementasi Pembelajaran Kolaboratif dalam Pengajaran Menulis Teks Persuasif Berbahasa Inggris untuk Promosi Kuliner MinangKabau
items: Interaksi Sosial sebagai Mediator Kunci Dinamika Pembelajaran Pendidikan Jasmani
items: Analisis Faktor-Faktor Psikologis dan Pedagogis dalam Proses Pembelajaran Siswa Kelas XI SMA Webrimata: Motivasi Belajar, Peran Guru, dan Minat Belajar
items: Pemanfaatan Deep Learning terhadap Hasil Belajar Siswa dalam Pembelajaran IPS di SD
items: Strategi Guru Fikih dalam Mengatasi Problematika Pembelajaran Fikih di MTsN 2 Kota Palangka Raya
items: Analisis Pemanfaatan Media Digital dalam Mendukung Pembelajaran Deep Learning pada PPKn di Sekolah Dasar
items: Problematika Etika Bermedia Sosial Mahasiswa Calon Guru: Studi Literatur dalam Perspektif Etika Profesi Keguruan
items: Disparitas Kompetensi Guru dan Tantangan Profesionalisme di Era Kecerdasan Buatan
items: Upaya Mengembangkan Kemampuan Mengenal Warna melalui Kegiatan Finger Painting pada Anak Kelompok B di TK Dharma Wanita I Banjarejo Kediri
items: Pemanfaatan Game Interaktif QuizWhizzer Berbasis Gamifikasi terhadap Tingkat Minat Belajar Murid SMK Program Keahlian Kuliner
items: Penerapan Kerangka TPACK untuk Meningkatkan Hasil Belajar Matematika Unsur-unsur Bangun Datar Siswa Kelas 3 SD
items: Implementasi Metode SQ3R terhadap Keterampilan Literasi Membaca Siswa dalam Pembelajaran Teks Cerpen dengan Pendekatan Bimbingan dan Konseling Pendidikan Islam
items: Kesenjangan Antara Ketidakpahaman dan Keberanian Bertanya: Studi Tentang Perilaku Diam Siswa dalam Pembelajaran di Sekolah Dasar
items: Peran Ayah dalam Pembentukan Karakter Remaja di SMK Hidayah Semarang
items: Efektivitas Model Pembelajaran Case Based Learning Berbantuan Google Earth terhadap Hasil Belajar Geografi Siswa SMA
items: Pengaruh Model Pembelajaran Learning Cycle 7E dengan Menggunakan Media Wordwall terhadap Kemampuan Berpikir Kritis Peserta Didik pada Mata Pelajaran Geografi
items: Peningkatan Kedisiplinan Belajar Siswa melalui Reward and Punishment pada Pembelajaran Dasar Kuliner Kelas X Wirausaha
items: Pemanfaatan Fitur Gamifikasi pada Quizizz untuk Menarik Minat Belajar Siswa di Era Digital
items: Keterampilan Bertanya Siswa Kelas Atas Sekolah Dasar dalam Pembelajaran IPAS melalui Model Inquiry Learning: Literature Review
items: Strategi Literasi Digital Berbasis Nilai Akhlakul Karimah untuk Membentengi Generasi Z di Era Artificial Intelligence
items: Eksplorasi Kreativitas Pedagogik Mahasiswa STKIP Biak dalam Penggunaan Aplikasi Capcut sebagai Pemenuhan UAS
items: Pengaruh Pendidikan Kesehatan dengan Media Gamifikasi Berbasis Website Genially terhadap Tingkat dan Pengelolaan Stres Kerja pada Guru di SDN 001 dan 003 Palaran
items: Pengaruh Teknologi Wearable Devices Virtual Reality terhadap Motivasi Belajar Siswa pada Mata Pelajaran Sejarah Kelas XI SMA Negeri 16 Bone
items: Efektivitas Media Bermain Puzzle dalam Meningkatkan Kebiasaaan Hand Hygiene terhadap Anak Tunagrahita di SLB Negeri Samarinda
items: Pengaruh Kepemimpinan Teknologi, Efikasi Diri Guru, dan Media AI terhadap Efektivitas Pembelajaran Sekolah Adicita Mulia
items: Pengaruh Kompetensi DPIB, Kerjasama Tim dan Komunikasi Interpersonal terhadap Hasil Praktik Kerja Lapangan Siswa SMK
items: Pengaruh Literasi Digital, Motivasi Berprestasi, Kolaborasi Terhadap Hasil Belajar Kreatif Kewirausahaan SMKN 1 Kediri
items: Efektivitas Pendidikan Kesehatan Berbasis Video Edukasi terhadap Pengetahuan dan Motivasi Pencegahan Stunting pada Remaja SMA di Samarinda
items: Otonomi Guru dalam Pusaran Kurikulum Merdeka: Analisis Kritis terhadap Kapabilitas Pendidik dalam Mengakselerasi Mutu Belajar
items: Pengaruh Aplikasi Baca Online terhadap Minat Baca Digital Mahasiswa Pendidikan Luar Sekolah Universitas Nusa Cendana
items: Implementasi Program Penguatan Karakter Moderat dalam Pembelajaran PAI untuk Membentuk Sikap Toleransi Peserta Didik di MTs Al-Ikhlas Air Hitam
items: Peran Program Zona Tahfidz dalam Peningkatan Spiritual Mahasantri di Universitas Darussalam Gontor
items: Perencanaan Pendekatan Pembelajaran Deep Learning pada PAUD SKB Randong Tahun Ajaran 2025/2026

Eksplorasi Etnomatematika ada Rumah Adat Tana Mbumbu Masyarakat Watumite Kecamatan Nangapanda Kabupaten Ende dan Integrasinya dalam Pembelajaran Matematika
type: item
description: Tana Mbumbu is a traditional house located in Watumite. The Tana Mbumbu traditional house also serves as a place to resolve customary problems that occur among the community. This study aims to describe ethnomathematics and mathematical concepts in the Tana Mbumbu traditional house and develop learning tools related to mathematical concepts found in the Tana Mbumbu traditional house. This study uses qualitative research with an ethnographic approach. The research instruments used consist of the researcher as the main instrument and supporting instruments, namely observation sheets, interview guidelines, and documentation. Data analysis was carried out through three stages, namely data reduction, data presentation, and conclusion drawing. The validity of this research data uses source triangulation. The results of the study indicate that the Tana Mbumbu traditional house has ethnomathematics that include calculating, measuring, localizing, designing, and explaining which reflect the concepts of counting, multiplication, non-standard measurement, floor plan and cardinal directions, geometry, linear equations, and similarity. These concepts can be used as a basis for developing learning tools in the future.
creator: Selviana Da Pion
creator: Wara Sabon Dominikus
creator: Aleksius Madu
rights: Copyright (c) 2026 Selviana Da Pion, Wara Sabon Dominikus, Aleksius Madu https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 791
ending page: 801
doi: 10.54259/diajar.v5i3.6450

Sistematik Literatur Review: Pengaruh Model Pembelajaran terhadap Kemampuan Problem Solving pada Materi Kimia
type: item
description: Problem-solving skills are a crucial 21st-century competency that students must master, but they are often a challenge in science education. This study aims to analyze the effectiveness of various innovative learning models on improving students' specific problem-solving skills in chemistry learning. Using the Systematic Literature Review (SLR) approach guided by the PRISMA protocol, this study examined nine accredited journal articles in the range of 2020 to 2025. The results of the data analysis showed that the Problem Solving (PS) and Project-Based Learning (PjBL) models emerged as the most dominant pedagogical interventions. Theoretically, the use of Polya indicators dominated the research framework by 50%, which proved to be significant in increasing students' N-Gain on abstract materials such as Thermochemistry and Redox Reactions. Furthermore, the effectiveness of this model reaches its optimum point when integrated with cutting-edge digital technologies, ranging from Virtual Laboratories and E-Modules to the use of Augmented Reality (AR), Google Sites, and the Educaplay platform. The research findings also confirm that the synergy of problem-based models with interactive media is able to increase high-level thinking skills (HOTS) and students' creativity with an Effect Size of 1.72. This study concludes that the application of constructivist learning integrated with cutting-edge digital technologies is essential for educators to bridge the understanding of theoretical concepts with the development of students' analytical and innovative skills in the digital age.
creator: Yoga Alfarizi
creator: Dwi Afiqa
creator: Miterianifa Miterianifa
rights: Copyright (c) 2026 Yoga Alfarizi, Dwi Afiqa, Miterianifa Miterianifa https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 802
ending page: 811
doi: 10.54259/diajar.v5i3.6576

Implementasi Nilai Tauhid dalam Pembiasaan Ibadah Harian Siswa Madrasah Ibtidaiyah Muhammadiyah Unggulan Kota Gorontalo (Normatif-Teologis)
type: item
description: This study aims to analyze the application of the value of tawhid in the daily worship practices of students at the Muhammadiyah Unggulan Elementary School in Gorontalo City through a normative theological approach. This study employs a descriptive qualitative method with a field research approach. Data were collected through participant observation and semi-structured interviews with the madrasah principal, Islamic Religious Education teachers, and homeroom teachers involved in the program to foster worship habits. Data analysis was conducted through data reduction, data presentation, and drawing conclusions by combining interpretive-hermeneutic interpretations of the Qur’an and hadith with empirical field data. The research findings indicate that the values of Tawhid are systematically implemented through the Love-Based Curriculum (KBC), which is integrated into various religious activities, such as hadith memorization, review of short surahs from Juz 30, Quranic literacy, Dhuha prayer, congregational Dhuhr and Asr prayers, short religious talks, and Quranic recitation. Although challenges exist, such as limited facilities and low levels of independence among some students, teacher guidance and collaboration with parents serve as key factors supporting the program’s success. Thus, the habit of worship based on a normative-theological approach is effective in strengthening the internalization of the values of Tawhid starting from elementary education.
creator: Pitriyani Mobiliu
creator: Ilyas Daud
creator: Ratni Bt. H. Bahri
creator: Rulyjanto Podungge
rights: Copyright (c) 2026 Pitriyani Mobiliu, Ilyas Daud, Ratni Bt. H. Bahri, Rulyjanto Podungge https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 812
ending page: 823
doi: 10.54259/diajar.v5i3.6578

Pengaruh Model Pembelajaran Problem Based Learning (PBL) Menggunakan Media Kahoot terhadap Pemahaman Siswa pada Mata Pelajaran Pendidikan Agama Islam Kelas XI SMK Negeri 5 Bone
type: item
description: This study aims to determine the Effect of Problem Based Learning (PBL) Learning Model Using Kahoot Media on Student Understanding in Islamic Religious Education Subjects of Class XI SMK Negeri 5 Bone. The background of this study is the lack of conventional approaches that are predominantly used by teachers in schools, as well as the selection of learning models and media that are less interesting so that it is difficult for students to understand the material and hinder their understanding in the learning process. Problem Based Learning (PBL) and Kahoot are learning models and media by designing problem-centered learning and utilizing technology by using educational website-based media designed in the form of collaborative games to stimulate students' understanding and interest in learning. The method used in this study is a quantitative method with a pre-experimental research type that uses a one-group pretest-posttest design. The sample of this study was class XI majoring in TKJ SMK Negeri 5 Bone, Based on the results of data analysis, the average value of Pre-test was 44.11 and Post-test 82.05. Analysis of t-test data obtained t count 14.339> t table 1.694. The results of this study indicate that there is an influence of the Problem Based Learning (PBL) Learning Model Using Kahoot Media on Students' Understanding of Islamic Religious Education Subjects in class XI of SMK Negeri 5 Bone”. Academic Year 2024/2025.
creator: Surianti Surianti
creator: Andi Hajar
creator: A. Suharman
rights: Copyright (c) 2026 Surianti Surianti, Andi Hajar, A. Suharman https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 824
ending page: 831
doi: 10.54259/diajar.v5i3.7126

Eksplorasi Etnomatematika pada Benteng None di Desa Tetaf Kabupaten Timor Tengah Selatan dan Integrasinya dalam Pembelajaran Matematika
type: item
description: Students often perceive mathematical concepts as abstract due to a lack of relevant context. This research is based on the assumption that ethnomathematics, as the study of the relationship between culture and mathematics, can be used to bridge this gap, making learning more meaningful through the utilization of local cultural practices. Benteng None was chosen as the object of exploration due to its rich history and cultural elements, which are thought to contain mathematical concepts. This research aims to describe the history and philosophy of Benteng None; explore the ethnomathematics found in Benteng None; identify the school mathematics concepts contained within these ethnomathematic elements; and describe the results of integrating Benteng None ethnomathematics into mathematics learning. This research used a descriptive qualitative method with an ethnographic approach. The research location was Benteng None, Tetaf Village. Data collection was conducted through triangulation of observation, interviews, and documentation techniques, with research subjects including traditional leaders and the local community. Data were analyzed to identify mathematical activities and concepts, which were then integrated into learning materials. The results show that Benteng None contains various ethnomathematics elements related to locating, measuring, designing, counting, explaining, and playing. The school mathematics concepts successfully identified and linked in Benteng None include plane figures, angles and vectors, measurement, derivatives, circles, cylinders and cones, and time and duration. These school mathematics concepts within the Benteng None culture can be developed through the design of learning tools that are aligned with school mathematics.
creator: Jesika Yannaci Teftae
creator: Dominikus Wara Sabon
creator: Aleksius Madu
rights: Copyright (c) 2026 Jesika Yannaci Teftae, Dominikus Wara Sabon, Aleksius Madu https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 832
ending page: 840
doi: 10.54259/diajar.v5i3.7271

Penerapan Blended Learning Berbasis Numerasi dan Literasi untuk Meningkatkan Motivasi dan Hasil Belajar
type: item
description: This research is motivated by the low motivation and learning outcomes of students in Informatics subjects, as well as the limited integration of numeracy and literacy skills in learning activities, especially at the Vocational High School (SMK) level. This has an impact on low active participation and student understanding of conceptual and applicable subject matter. The purpose of this study is to analyze the effect of the implementation of the Blended Learning model integrated with numeracy and literacy reinforcement on the motivation and learning outcomes of class X TJKT students at SMK Nurul Ulum Lebaksiu. This study uses a quantitative approach with a quasi-experimental design involving two groups, namely the experimental group and the control group. Data collection techniques were carried out through pretests and posttests, learning motivation questionnaires, and observations of learning activities. Data were analyzed using t-tests, multiple regression, and path analysis. The results showed that the implementation of the Blended Learning model significantly increased student learning motivation and learning outcomes compared to conventional learning. Students in the experimental group also showed a higher increase in mastery of numeracy and literacy skills. These findings indicate that a combination of online and offline learning, supported by a problem-based and project-based approach, can create a more effective, adaptive learning environment that meets the needs of today's students. This model is worthy of wider application in vocational education settings.
creator: Fadilah Falah Syifa
creator: Mohamad Furqon
creator: Ira Palupi Inayah
creator: Muhammad Fadhil Hidayatullah
rights: Copyright (c) 2026 Fadilah Falah Syifa, Mohamad Furqon, Ira Palupi Inayah, Muhammad Fadhil Hidayatullah https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 841
ending page: 848
doi: 10.54259/diajar.v5i3.7341

Pendekatan al-Tadarruj dalam Pembelajaran Juz Amma untuk Gen Z
type: item
description: Currently, Generation Z (Gen Z) faces dual challenges of syubhat (intellectual doubts) and syahwat (materialistic desires), which often lead to the abandonment of Islamic practices. This study aims to identify the educational needs of Gen Z and develop a Juz Amma teaching model based on the al-Tadarruj (gradualism) approach. Using a qualitative literature review, the research establishes a relevant educational framework for the digital era. The findings indicate that the al-Tadarruj method, rooted in the chronological revelation of the Qur'an, is highly effective in fostering Gen Z's spiritual growth through incremental change. This research proposes a three-part teaching model: 1) "Nasihat" (honest counsel) to strengthen fundamental faith; 2) Discussion-based learning to clarify maqashid (higher objectives) and resolve uncertainties; and 3) Exemplary modeling to demonstrate the practical application of Juz Amma’s morals. In conclusion, integrating al-Tadarruj into Juz Amma education provides an efficient and versatile method for Gen Z to deeply internalize spiritual concepts and cultivate Islamic character in the modern age, especially for Gen Z students at PKBM (Islamic Boarding School).
creator: Muhammad Iqbal
creator: Ganang Prihatmoko
rights: Copyright (c) 2026 Muhammad Iqbal, Ganang Prihatmoko https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 849
ending page: 859
doi: 10.54259/diajar.v5i3.7372

Pengembangan Lembar Kegiatan Peserta Didik (LKPD) Berbasis Deep Learning pada Materi Lingkaran Kelas XI
type: item
description: This development research was motivated by problems in mathematics learning at SMA Negeri 5 Samarinda, which is still dominated by formula memorization (surface learning), resulting in students’ limited conceptual understanding, particularly on circle material. This study aimed to determine the development process of deep learning-based student worksheets (LKPD) on circle material and to identify the validity and practicality level of the developed LKPD. This research employed the Research and Development (R&D) method using the 4D model, which consists of the Define, Design, Develop, and Disseminate stages. The instruments used included validation sheets from material experts and media experts, as well as practicality questionnaires completed by teachers and students. The data were analyzed using the Aiken’s V index. The results showed that the LKPD was developed through needs and curriculum analysis, design integrating the deep learning framework, validation, revision, and field testing. The LKPD was declared valid by experts with an average Aiken’s V index of 0.798 (valid category) and highly practical by teachers and students with an average Aiken’s V index of 0.968 (very valid category). Therefore, the developed deep learning-based LKPD is feasible and highly practical for use in mathematics learning on circle material for Grade XI.
creator: Devita Nanda Oktavia
creator: Abd. Basir Abbas
creator: Safrudiannur Safrudiannur
creator: Tri Widyasari
rights: Copyright (c) 2026 Devita Nanda Oktavia, Abd. Basir Abbas, Safrudiannur Safrudiannur, Tri Widyasari https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 860
ending page: 871
doi: 10.54259/diajar.v5i3.7408

An Exploration of The Relationship Pattern Between Metacognitive Awareness and Academic Achievement Among Vocational Students
type: item
description: Metacognitive awareness has been widely identified as a significant predictor of academic success; however, its relationship with academic achievement in English for Business and Professional Communication (EPBC) programs within Indonesian vocational higher education remains empirically underexplored. This study examined the association between regulation of cognition (RoC), the operational component of metacognitive awareness, and students' academic achievement as measured by Grade Point Average (GPA). A quantitative research design was employed involving 44 students enrolled in an EBPC program. The RoC subscale of the Metacognitive Awareness Inventory (MAI) developed by Schraw and Dennison was administered as the primary instrument, with data analyzed using Fisher's Exact Test via SPSS. Descriptive findings revealed that although the majority of participants (54.5%) were classified under the High RoC category, a substantial proportion (77.3%) simultaneously fell within the Low GPA category. Cross-tabulation analysis uncovered a paradoxical pattern whereby students with High RoC demonstrated a lower proportion of High GPA attainment (16.7%) compared to their Low RoC counterparts (30.0%). Fisher's Exact Test yielded a significance value of p = .472, indicating no statistically significant association between RoC and GPA categories at α = .05. These findings suggest that metacognitive regulatory awareness does not automatically translate into academic achievement within the EBPC context, interpreted through the lens of the declarative-procedural knowledge gap, program-specific competency demands, and the potential mediating role of academic self-efficacy and motivational orientation. The study recommends integrating systematic instructional scaffolding into curriculum design to bridge students' metacognitive awareness and its effective application in complex academic tasks.
creator: Dewi Suryanti
creator: Muhammad Fadli
creator: Dian Windriani
creator: Retno Anggraini
creator: Sitti Suharni
rights: Copyright (c) 2026 Dewi Suryanti, Muhammad Fadli, Dian Windriani, Retno Anggraini, Sitti Suharni https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 872
ending page: 879
doi: 10.54259/diajar.v5i3.7433

Analisis Pengaruh Reward terhadap Keaktifan Belajar Siswa Kelas V SDN Panggungrejo 4
type: item
description: The low level of student learning engagement in elementary schools has prompted teachers to implement rewards as a form of positive reinforcement. This study aims to describe the reward model implemented by fifth-grade teachers at Panggungrejo 4 Elementary School, its impact on student learning engagement, and the supporting and inhibiting factors. A descriptive qualitative approach was used with semi-structured interviews with one teacher and four students selected through purposive sampling. Data were analyzed using the Miles, Huberman, and Saldana interactive model with thematic coding, resulting in five themes: reward type, delivery mechanism, student response, engagement indicators, and the risk of dependency. The results show that teachers implement physical rewards (stationery and snacks) and a star system as delayed rewards. Their implementation consistently increases the courage to ask questions, participate in discussions, and the courage to speak in front of the class. The findings are supported by Skinner's operant conditioning theory and Piaget's concrete operational stage. Supporting factors include consistency, transparency of criteria, and reward variation; inhibiting factors include reward dependency, uneven distribution, and the temporary nature of engagement. This study concludes that rewards have a positive impact on learning engagement, but must be designed systematically with a gradual fading strategy to foster sustainable intrinsic motivation.
creator: Dwi Karina Rahmawati
creator: Dea Devayanti
creator: Muhammad Fandi Nurhafi
creator: Rika Mellyaning Khoiriya
creator: Endah Novitiani
rights: Copyright (c) 2026 Dwi Karina Rahmawati, Dea Devayanti, Muhammad Fandi Nurhafi, Rika Mellyaning Khoiriya, Endah Novitiani https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 880
ending page: 887
doi: 10.54259/diajar.v5i3.7454

Enhancing Teachers’ Scientific Publication Competence: Challenges, Strategies, and Future Perspectives
type: item
description: Teachers are increasingly required to engage in scientific publication as part of their continuous professional development; however, their publication competence remains relatively low. This condition is influenced by limited academic writing skills, research competence, time constraints, and insufficient institutional support. This study aims to analyze the development of teachers’ scientific publication competence by identifying key challenges, effectiveness indicators, and relevant strategies. This study employed a qualitative approach, utilizing a systematic literature review (SLR) based on the PRISMA method, which involved 64 articles published between 2020 and 2025. The findings indicate that teachers’ publication competence is influenced by interconnected individual, institutional, and systemic factors forming a multidimensional ecosystem. This study proposes a multidimensional ecosystem-based conceptual model that is dynamic and non-linear. Improving publication competence requires an integrated approach that combines structured training, continuous mentoring, institutional support, and the strengthening of a research culture. This model offers a more contextual and strategic framework for teacher professional development.
creator: Martina Martina
creator: Evi Juliyanti
creator: Fatimah Zohra
creator: Zulfikar Zulfikar
creator: Eva Novita
rights: Copyright (c) 2026 Martina Martina, Evi Juliyanti, Fatimah Zohra, Zulfikar Zulfikar, Eva Novita https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 888
ending page: 896
doi: 10.54259/diajar.v5i3.7482

Menganalisis Kegiatan Anak pada Perkembangan Aspek Sosial dan Emosional Usia 5-6 Tahun Kelas B1 TK Darussalam Palembang
type: item
description: Social-emotional development is an important aspect in early childhood development, because it is related to children's ability to interact with others, control emotions, and adapt to their social environment. This ability is very necessary for children to build good relationships with peers and teachers in the school environment. This study aims to determine and describe children's social-emotional development during the learning process in class B1 Darussalam Kindergarten Palembang. This study uses a qualitative descriptive approach with direct observation methods through observation techniques. The subjects in the study consisted of 11 children aged 5-6 years. The results of the observation showed that some children were able to participate in learning in class activities well, such as praying, singing, playing, and following teacher directions. However, one child was found to exhibit behavior in his social-emotional development that was still not optimal, such as lack of focus during learning, biting fingers, pinching friends, liking to stick to one of the researchers and being less involved in group activities. This indicates the need for appropriate guidance and stimulation from teachers to improve the ability to manage emotions, concentration, and social skills.
creator: Syiran aAlmudzalifah
creator: Attyah Naysah
creator: Allyka Ramadani Azzahra
creator: Rukiyah Rukiyah
creator: Lia Dwi Ayu Pagarwati
rights: Copyright (c) 2026 Syiran aAlmudzalifah, Attyah Naysah , Allyka Ramadani Azzahra, Rukiyah Rukiyah, Lia Dwi Ayu Pagarwati https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 897
ending page: 904
doi: 10.54259/diajar.v5i3.7524

Analisis Manajemen Kelas pada Pembelajaran PAI dalam Meningkatkan Partisipasi Belajar Siswa
type: item
description: This study aims to determine classroom management in the Islamic Religious Education (PAI) learning process to increase student engagement at Persada Bayongbong Junior High School. This study used a qualitative approach with descriptive methods. The research subjects included Islamic Religious Education (PAI) teachers, student affairs teachers, and eighth-grade students. Data were collected through observation, interviews, and documentation. Data analysis was conducted through three steps: data reduction, data presentation, and conclusion drawing.The findings of this study indicate that classroom management was implemented through planning, organizing, implementing, and evaluating. In the planning stage, teachers prepared learning materials, established classroom rules, and designed a variety of learning methods. In the organizing stage, teachers effectively managed learning activities, students, and facilities and infrastructure. In the implementation stage, discussion and question-and-answer methods were more effective in increasing student participation than lecture methods. In the evaluation stage, learning outcomes in the cognitive aspect were satisfactory, but the affective and psychomotor aspects needed improvement. The level of student participation was moderate, with most students being non-verbal. Some students showed low levels of engagement, necessitating the use of more creative and interactive learning methods.
creator: Nova Riska Nurafianti
creator: Acep Rahmat
creator: Ahmad Jamal rohman
rights: Copyright (c) 2026 Nova Riska Nurafianti, Acep Rahmat, Ahmad Jamal rohman https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 905
ending page: 919
doi: 10.54259/diajar.v5i3.7605

Pengembangan Interactive Book Berbantuan Aplikasi Lumi Education pada Materi Ekologi dan Keanekaragaman Hayati Indonesia sebagai Media Digital Peserta Didik Fase D Kurikulum Merdeka
type: item
description: This study aims to develop an interactive book assisted by the Lumi Education application as a digital learning medium for ecology and biodiversity materials targeting Phase D students within the Merdeka Curriculum framework. The development employed the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The validation process involved two expert validators who assessed four primary aspects: design, pedagogy, content, and technical quality. Validation instruments used a 1–5 Likert scale, and media feasibility was measured using Aiken's V formula. Validation results show that the average Aiken's V value for design was 0.76, pedagogy 0.83, content 0.76, and technical aspects 0.68. The overall average Aiken's V was 0.76, categorized as valid. These findings indicate that the developed interactive book is feasible for use as a digital learning medium. The media was designed to facilitate active, self-directed, and digitally literate learning, in line with the Merdeka Belajar philosophy. Future research is recommended to test media effectiveness on a broader population and to integrate gamification features to enhance student motivation.
creator: Muhammad Zahki
creator: Muhammad Nasir
rights: Copyright (c) 2026 Muhammad Zahki; Muhammad Nasir https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 920
ending page: 931
doi: 10.54259/diajar.v5i3.7613

Internalisasi Nilai Fiqih Bi’ah dalam Membentuk Karakter Green Generation di Sekolah Adiwiyata
type: item
description: This study aims to analyze the process of internalizing fiqih bi’ah values and its contribution to shaping the green generation character in Adiwiyata schools. The background of the research is based on the low awareness of students regarding environmentally friendly behavior. The approach used is qualitative with a descriptive method. Data were collected through interviews, observation, and documentation involving Islamic Religious Education teachers, Adiwiyata Coordinators, and Adiwiyata cadres. The results of the study show that the internalization of fiqih bi’ah values is carried out through three main strategies, namely the delivery of values, habituation and practice, and reinforcement of values. The delivery of values is carried out through the integration of the learning curriculum, especially in Islamic Religious Education subjects. Habituation is realized through school Adiwiyata program activities. Value reinforcement is applied through the exemplary behavior demonstrated by all school members in daily activities. This process shapes students' character, which includes care and responsibility, discipline, living a clean and healthy life, as well as environmental awareness. These findings indicate that a religious value-based approach reinforces the implementation of Adiwiyata schools in forming the character of the green generation sustainably. The results of this study can serve as a reference for Islamic schools and education policymakers in integrating religious values into environmental education programs to shape a generation that is caring and responsible for environmental sustainability.
creator: Risa Marjanah
creator: Marhamah Saleh
rights: Copyright (c) 2026 Risa Marjanah, Marhamah Saleh https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 932
ending page: 941
doi: 10.54259/diajar.v5i3.7616

Alternative Happiness in Healing Fiction Welcome to Hyunam-Dong Bookshop
type: item
description: This study examines the construction of happiness in Welcome to Hyunam-dong Bookshop through Sara Ahmed’s concepts of happy objects and alternative happiness. As part of the growing trend of healing fiction, the novel reflects contemporary experiences of burnout, emotional exhaustion, and dissatisfaction shaped by neoliberal ideals of productivity and achievement. Using a qualitative descriptive method and close reading, this research explores how the characters’ conflicts reveal tensions between socially prescribed expectations and personal desires. The findings show that happiness is initially constructed through socially valued “happy objects,” including marriage, career success, financial stability, family harmony, and educational achievement. These ideals orient individuals toward a normative vision of the “good life.” However, the novel also critiques the limitations of such expectations. This study proposes the concept of alternative happiness, which emerges when characters consciously reorient themselves away from socially prescribed paths. Drawing on Ahmed’s ideas of the feminist killjoy, unhappy queer, and melancholic migrant, the analysis demonstrates that refusal, misalignment, and unresolved emotions can become productive spaces for redefining happiness. Rather than a fixed outcome, happiness is reimagined as a relational process and an ethical choice. This study contributes to literary scholarship by positioning happiness as a critical analytical lens and by expanding the study of healing fiction beyond therapeutic comfort toward critical reflection. It also highlights literature’s pedagogical potential in fostering self-awareness, emotional literacy, and critical engagement with dominant narratives of success and fulfillment.
creator: Ayu Triria Puspita Devi
creator: Dewi Suryanti
rights: Copyright (c) 2026 Dewi Suryanti, Ayu Triria Puspita Devi https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 942
ending page: 951
doi: 10.54259/diajar.v5i3.7636

Implementasi Pembelajaran Kolaboratif dalam Pengajaran Menulis Teks Persuasif Berbahasa Inggris untuk Promosi Kuliner MinangKabau
type: item
description: This study aims to analyze the implementation of collaborative learning in teaching persuasive writing in English for promoting Minangkabau culinary products among Management students in the Business English course at Universitas Putra Indonesia YPTK Padang in the 2025/2026 academic year. This research employed a qualitative approach. The participants consisted of 42 students. Data were collected through classroom observations, analysis of students’ writing assignments, and semi-structured interviews. The findings indicate that the implementation of collaborative learning significantly enhances students’ ability to construct persuasive texts, particularly in terms of idea organization, argument development, the use of business-related vocabulary, grammatical accuracy, and persuasive strategies such as emotional appeal and logical reasoning. In addition, collaborative activities promote increased student participation, self-confidence, and interpersonal communication skills in both academic and business contexts. The integration of local context, specifically the promotion of Minangkabau culinary products, provides a more contextual and meaningful learning experience that is relevant to real-world applications. This study concludes that collaborative learning is an effective approach to improving students’ English persuasive writing skills. Therefore, it is recommended that lecturers integrate collaborative strategies with locally-based cultural content to enhance the quality of English language teaching in higher education.
creator: Rosi Kumala Sari
creator: Mona Afersa
creator: Wienda Gusta
rights: Copyright (c) 2026 Rosi Kumala sari https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 952
ending page: 962
doi: 10.54259/diajar.v5i3.7661

Interaksi Sosial sebagai Mediator Kunci Dinamika Pembelajaran Pendidikan Jasmani
type: item
description: This study aims to analyze the dynamics of the learning process and student learning outcomes by placing social interaction as a mediating variable in Physical Education, Health, and Recreation students at Musamus University. The study used a quantitative approach with an explanatory research design and data analysis based on Structural Equation Modeling (SEM) with Partial Least Squares (PLS). Data were collected through a Likert-scale questionnaire that measured the variables of the learning process, social interaction, and learning outcomes, and supported by student academic data. The results showed that the learning process has a significant relationship with social interaction and student learning outcomes. Social interaction was also proven to have a significant effect on learning outcomes and acts as a mediating variable that strengthens the relationship between the learning process and learning outcomes. These findings confirm that the quality of social interaction is a key factor in increasing student engagement and multidimensional learning outcomes. This study provides theoretical contributions in the development of social interaction-based learning models as well as practical implications for lecturers in designing more collaborative, participatory, and contextual learning to improve the quality of student learning outcomes in higher education.
creator: Pulung Riyanto
creator: Heri Yusuf Muslihin
creator: Andang Rohendi
rights: Copyright (c) 2026 Pulung Riyanto, Heri Yusuf Muslihin, Andang Rohendi https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 963
ending page: 973
doi: 10.54259/diajar.v5i3.7668

Analisis Faktor-Faktor Psikologis dan Pedagogis dalam Proses Pembelajaran Siswa Kelas XI SMA Webrimata: Motivasi Belajar, Peran Guru, dan Minat Belajar
type: item
description: Learning outcomes serve as an important reference in assessing students’ learning success during the instructional process, particularly in economics subjects. The low achievement of learning outcomes among eleventh-grade students at SMA Negeri Webriamata indicates the need for further research regarding the influence of learning motivation, the teacher’s role, and learning interest on students’ learning outcomes. This study employed a quantitative approach with a causal-associative research design. The population of the study consisted of all ninth-grade students of SMA Negeri Webriamata, totaling 147 students, while the respondents were 85 students selected through purposive sampling based on the lowest examination scores. Data were collected using a questionnaire consisting of twenty-seven statements that had met the instrument testing requirements. Data analysis techniques included the classical assumption test, multiple linear regression analysis, and hypothesis testing. The findings revealed that learning motivation and the teacher’s role had a positive effect on learning outcomes; however, the effect of learning motivation was not statistically significant. Meanwhile, learning interest showed a negative and insignificant effect on students’ learning outcomes.
creator: Sherly Amelia Ledoh
creator: Jacob Abolladaka
creator: Fernando Saragih
creator: Sarah Marselina Otepah
creator: Natalia Desrin Geta Lise
rights: Copyright (c) 2026 Sherly Ledoh, Jacob Abolladaka, Fernando Saragih, Sarah Marselina Otepah, Natalia Desrin Geta Lise https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 974
ending page: 985
doi: 10.54259/diajar.v5i3.7669

Pemanfaatan Deep Learning terhadap Hasil Belajar Siswa dalam Pembelajaran IPS di SD
type: item
description: Educational developments in the digital era demand teaching methods that foster critical thinking, literacy, and active student engagement. However, social studies instruction in elementary schools still largely relies on conventional, rote-memorization-based methods, resulting in suboptimal student understanding. This study aims to analyze the application of deep learning in social studies instruction in elementary schools, covering implementation strategies, impacts on learning outcomes, as well as supporting factors and challenges. The method used is a literature review analyzing national scientific articles from the past five years via Google Scholar using relevant keywords. The findings indicate that deep learning can improve learning outcomes, conceptual understanding, student engagement, and critical thinking skills. Commonly used strategies include contextual learning, integration of local wisdom, innovative media, and collaborative discussions based on social issues. The main obstacles to implementation include teacher readiness, limited media resources, and insufficient learning time. Therefore, it is necessary to improve teacher competencies as well as provide support for media and learning systems to ensure the optimal implementation of deep learning.
creator: Aufa Salsabila
creator: Azmi Hafidzoh
creator: Adrias Adrias
rights: Copyright (c) 2026 Aufa Salsabila, Azmi Hafidzoh, Adrias https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 986
ending page: 994
doi: 10.54259/diajar.v5i3.7685

Strategi Guru Fikih dalam Mengatasi Problematika Pembelajaran Fikih di MTsN 2 Kota Palangka Raya
type: item
description: This study aims to describe and analyze the strategies employed by fiqh teachers in addressing fiqh learning challenges at MTsN 2 Palangka Raya. A qualitative approach with a holistic single-case study design was employed. Data were collected through interviews with one fiqh teacher and three students, participant observation, and document analysis. Data analysis followed the Miles, Huberman, and Saldaña (2014) model. The study identified five main strategies: (1) self-regulated learning, (2) contextual teaching and learning, (3) motivational strategy, (4) environmental change strategy (learning in gazebos and mosques), and (5) individual oral testing strategy. A perception gap between teachers and students regarding the use of technological media was also revealed. Supporting factors include madrasah support and availability of basic facilities, while inhibiting factors include limited projector access, scheduling conflicts, limited teacher digital readiness, and low student intrinsic motivation. The strategies implemented are adaptive and contextual, but their effectiveness remains limited due to systemic and personal factors..
creator: Anton Saputra
creator: Noorazmah Hidayati
creator: Nadia Azizah
rights: Copyright (c) 2026 ANTON SAPUTRA Anton https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 995
ending page: 1008
doi: 10.54259/diajar.v5i3.7672

Analisis Pemanfaatan Media Digital dalam Mendukung Pembelajaran Deep Learning pada PPKn di Sekolah Dasar
type: item
description: Pancasila and Civic Education (PPKn) plays a vital role in shaping the nation’s character; however, in practice, PPKn instruction in elementary schools is often dominated by conventional methods, resulting in a monotonous learning process. Therefore, an innovative approach is needed—specifically, a deep learning approach that emphasizes deep understanding and critical thinking skills. This study aims to analyze the use of digital media in supporting the implementation of the deep learning approach in PPKn lessons in elementary schools. This study uses a qualitative approach with a systematic literature review method. Data were collected through the Publish or Perish and Google Scholar databases using relevant keywords. Articles were selected based on inclusion and exclusion criteria through the stages of identification, screening, eligibility, and inclusion, resulting in ten articles for analysis. The results of the study indicate that the use of digital media has a positive impact on the application of deep learning in Civic Education (PPKn) instruction, particularly in enhancing students’ conceptual understanding, critical thinking skills, and engagement. Thus, digital media is effective as a supportive tool for optimizing more meaningful and enjoyable Civic Education (PPKn) learning.
creator: Aufa Nabila
creator: Jeky Kurniawan
creator: Adrias Adrias
rights: Copyright (c) 2026 Aufa Nabila, Jeky Kurniawan, Adrias Adrias https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 1009
ending page: 1020
doi: 10.54259/diajar.v5i3.7693

Problematika Etika Bermedia Sosial Mahasiswa Calon Guru: Studi Literatur dalam Perspektif Etika Profesi Keguruan
type: item
description: This study aims to examine the moral dilemmas faced by prospective teachers when using social media from the perspective of professional ethics. Social media is increasingly becoming an open public space that influences students’ behavior and professional identity due to the rapid growth of digital technology. However, these changes are often not accompanied by sufficient ethical awareness. By reviewing relevant materials, such as books, scientific articles, and journals. This study employs a qualitative approach using a literature review method. The results indicate that inappropriate communication, impulsive reactions, excessive information sharing, and the blurring of boundaries between the personal and professional spheres are examples of ethical issues. These issues highlight a mismatch between students’ actual behavior in digital contexts and their conceptual knowledge of ethics. Additionally, limited digital literacy, social pressure in online environments, and the inadequate internalization of teachers’ professional ethical norms are the primary contributing factors. From a professional ethics perspective, prospective educators must uphold values such as accountability, integrity, and exemplary conduct in both physical and virtual environments. To address this issue, it is crucial to enhance self-awareness, integrate ethics education into teacher preparation programs, and develop digital ethics literacy.
creator: Dwi Siska
creator: Aeni Shiva Sal-sabila
creator: Nur Azka Dhiya'ul Aulia
creator: Muhlisin Muhlisin
creator: Abul Mafaakhir
rights: Copyright (c) 2026 Aeni Shiva, Siska, Azka, Muhlisin, Abul Mafaakhir https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 1021
ending page: 1031
doi: 10.54259/diajar.v5i3.7749

Disparitas Kompetensi Guru dan Tantangan Profesionalisme di Era Kecerdasan Buatan
type: item
description: The rapid development of Artificial Intelligence (AI) in education presents both opportunities and challenges for teachers in carrying out their professional roles. Teachers are required not only to possess pedagogical and professional competencies but also to have the ability to adapt to continuously evolving digital technologies. However, in practice, there are still disparities in teacher competence influenced by factors such as unequal access to technology, age differences, and limited relevant training. This study aims to analyze the forms of disparities in teacher competence and the challenges faced in maintaining professionalism in the era of artificial intelligence. The method used is a library research approach by reviewing various relevant scientific literature sources. The findings indicate that disparities in competence have a significant impact on the quality of learning, particularly in the optimal use of AI-based technologies. Therefore, strategic efforts are needed to enhance teachers’ digital competence through continuous professional development, equitable access to technology, and strengthening AI literacy so that its utilization can be carried out wisely, ethically, and effectively in supporting the learning process in the digital era.
creator: Namamta Azzahra
creator: Vicxy Aning Agustine
creator: Moh. Faizin
rights: Copyright (c) 2026 Namamta Azzahra, Vicky, Moh Faizin https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 1032
ending page: 1039
doi: 10.54259/diajar.v5i3.7759

Upaya Mengembangkan Kemampuan Mengenal Warna melalui Kegiatan Finger Painting pada Anak Kelompok B di TK Dharma Wanita I Banjarejo Kediri
type: item
description: The ability to identify colors is an important aspect of cognitive development that needs to be developed in early childhood because it impacts children's thinking skills, creativity, and understanding of their surroundings. However, in learning activities, some children still experience difficulties in distinguishing and naming colors due to less engaging learning methods. This study aims to explain the use of finger painting activities as a medium for developing color recognition skills in Group B children at Dharma Wanita I Banjarejo Kindergarten, Plemahan District, Kediri Regency. This study applies a qualitative approach with a descriptive research type. The research subjects included class teachers and children in Group B, while the research object focused on finger painting activities in teaching color recognition. Data collection was carried out through observation, interviews, and document collection. Data analysis used the Miles and Huberman approach which includes data reduction, data presentation, and drawing conclusions. The results of the study indicate that finger painting activities can increase children's enthusiasm and participation in the process of learning to recognize colors. Children more quickly understand, name, and distinguish basic colors and mixed colors because they gain direct learning experiences through play and color exploration. In addition, finger painting activities also support the development of creativity, fine motor skills, and children's self-confidence. Therefore, finger painting can be an effective and fun learning tool to enrich the ability to recognize colors for early childhood.
creator: Leven Yulianti
creator: Ardhana Januar Mahardhani
creator: Muhammad Azam Muttaqin
rights: Copyright (c) 2026 Leven Yulianti, Ardhana Januar Mahardhani, Muhammad Azam Muttaqin https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 1040
ending page: 1048
doi: 10.54259/diajar.v5i3.7762

Pemanfaatan Game Interaktif QuizWhizzer Berbasis Gamifikasi terhadap Tingkat Minat Belajar Murid SMK Program Keahlian Kuliner
type: item
description: This study has purposes to examine the application of gamification-based interactive game QuizWhizzer in Basic Culinary learning and to analyze the level of learning interest of tenth-grade vocational high school students’ learning interest. The study applied a quantitative approach using a descriptive survey method. The subjects of this research consisted of 35 students from Class X Culinary Industry 1 at SMKN 3 Malang, selected through a purposive sampling technique. Data were collected through observations and questionnaires based on four indicators of learning interest, namely interest, attention, involvement, and enjoyment. The research instrument was a Likert-scale questionnaire that had been validated by a culinary subject teacher as an expert judgment. The data were analyzed using descriptive quantitative techniques by measuring respondents’ answers by precentage. The results of the research on the use of the gamification-based interactive game QuizWhizzer showed that the level of students’ learning interest was very good at the beginning of Basic Culinary learning. The observation results indicated that the interest indicator reached 91%, attention 89%, involvement 92%, and enjoyment 93%, all categorized as very good. Meanwhile, the questionnaire results showed that all four indicators achieved very good categories, with the highest percentage found in the enjoyment indicator at 88%. Therefore, the use of gamification-based QuizWhizzer is considered effective in creating a more enjoyable, interactive, and student-centered learning environment, while supporting the development of high learning interest among student’s.
creator: Frenika Yugita Pratiwi
creator: Lismi Animatul Chisbiyah
creator: Erna Tungga Dewi
rights: Copyright (c) 2026 frenika https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 1049
ending page: 1057
doi: 10.54259/diajar.v5i3.7768

Penerapan Kerangka TPACK untuk Meningkatkan Hasil Belajar Matematika Unsur-unsur Bangun Datar Siswa Kelas 3 SD
type: item
description: This study was motivated by the low student learning outcomes, as shown by the pretest results with a class average score of 58.2 and a learning completeness percentage of only 29%. The study aimed to improve students’ mathematics learning outcomes on the topic of plane figure elements through the implementation of the Technological Pedagogical Content Knowledge (TPACK) framework in third-grade students at SDN Karangbesuki 3 Malang. This research used the Classroom Action Research (CAR) method based on the Kemmis and McTaggart model, which consisted of two cycles, with each cycle including planning, action, observation, and reflection stages. The research subjects were 28 students. Data were collected through learning outcome tests and observations. The learning process was carried out using interactive PowerPoint, the Polypad application, Wayground, cooperative learning models, and concrete media. The results showed that the implementation of the TPACK framework was able to improve students’ learning outcomes. In Cycle I, the class average increased to 72.1 with a learning completeness percentage of 57%. In Cycle II, the class average increased again to 83.2 with a learning completeness percentage reaching 82%. These results indicate that the research success indicators had been achieved. Therefore, the implementation of the TPACK framework proved effective in improving mathematics learning outcomes on the topic of plane figure elements for third-grade students at SDN Karangbesuki 3 Malang.
creator: Lailatul Fitriyah
creator: Budi Lestari
creator: I Ketut Suastika
rights: Copyright (c) 2026 lailatul fitriyah https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 1058
ending page: 1066
doi: 10.54259/diajar.v5i3.7791

Implementasi Metode SQ3R terhadap Keterampilan Literasi Membaca Siswa dalam Pembelajaran Teks Cerpen dengan Pendekatan Bimbingan dan Konseling Pendidikan Islam
type: item
description: This study aimed to analyze the effectiveness of the SQ3R (Survey, Question, Read, Recite, Review) method integrated with the Islamic Educational Guidance and Counseling approach in improving students’ reading literacy skills in short story text learning. The study employed a quantitative approach using a quasi-experimental method with a pretest-posttest control group design. The research subjects consisted of two groups, namely the experimental group and the control group at SMKs Garuda Nusantara. Data collection techniques included reading comprehension tests, observation, interviews, and documentation. Data analysis was conducted through prerequisite tests, Wilcoxon Signed Rank Test, Mann-Whitney U Test, and N-Gain analysis. The results showed that the average pretest score of the experimental group was 69.05 and increased to 88.02 in the posttest, while the control group increased from 68.58 to 76.34. The Wilcoxon test result in the experimental group showed a significance value of 0.000 < 0.05, indicating a significant improvement in students’ reading comprehension skills after treatment. The Mann-Whitney test also showed a significance value of 0.001 < 0.05, indicating a significant difference between the experimental and control groups. Furthermore, the N-Gain score of the experimental group was 0.61 (moderate category), while the control group obtained 0.25 (low category). The findings indicate that the implementation of the SQ3R method integrated with the Islamic Educational Guidance and Counseling approach is effective in improving students’ reading literacy skills in short story learning.
creator: Saiful Muktiali
creator: Rini Setyowati
creator: Nenda Nenda
creator: Yossi Srianita
creator: Unaisah Sunarsono
rights: Copyright (c) 2026 Saiful Muktiali; Rini Setyowati , Nenda , Yossi Srianita, Unaisah Sunarsono https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 1067
ending page: 1073
doi: 10.54259/diajar.v5i3.7879

Kesenjangan Antara Ketidakpahaman dan Keberanian Bertanya: Studi Tentang Perilaku Diam Siswa dalam Pembelajaran di Sekolah Dasar
type: item
description: This study aims to describe the gap between students' incomprehension and the courage to ask questions in the learning process in elementary school. The study used a descriptive qualitative approach with the subjects of four grade IV students of SDN 4 Panggungrejo who were selected based on the tendency of silent behavior during learning. Data were collected through semi-structured interviews regarding students' experiences when they did not understand the material, the reasons for not asking questions, and the conditions that could encourage their courage to ask. Data is analyzed through the stages of data reduction, data presentation, and conclusion drawn. The results of the study show that students often have difficulty understanding the material, especially in the subjects of Javanese, Indonesian, and Mathematics. Students are more comfortable asking questions to their classmates than to the teacher because the atmosphere is more relaxed and less stressful. This study concludes that students' silent behavior is not only influenced by their lack of understanding of the material, but also by psychological, social, and environmental factors. Therefore, teachers need to create a safe, comfortable, and supportive classroom atmosphere for students to be more daring to ask questions.
creator: Desy Ari Sandi
creator: Anindya Puspa Dewani
creator: Rika Mellyaning Khoiriya
creator: Vendy Hermanto
rights: Copyright (c) 2026 Desy Ari Sandi, Anindya Puspa Dewani, Rika Mellyaning Khoiriya, Vendy Hermanto https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 1074
ending page: 1082
doi: 10.54259/diajar.v5i3.7829

Peran Ayah dalam Pembentukan Karakter Remaja di SMK Hidayah Semarang
type: item
description: In a family, the role of fathers in parenting is an important component for child development. Fathers' involvement in parenting reflects a form of active participation that includes physical, affective, and cognitive aspects. The psychological impact of fathers' involvement is reflected in the ability to regulate emotions, self-esteem, self-confidence, self-control, and social skills of adolescents. Adolescence is a developmental phase characterized by biological, cognitive, and social-emotional changes, so the support of the father's role becomes increasingly important in forming positive character. This research aims to describe the role of fathers in the character formation of adolescents at SMK Hidayah Semarang. This study uses a quantitative approach with a descriptive percentage design. Data were collected through the distribution of questionnaires to grade 10 students at SMK Hidayah Semarang. Data collection was carried out using questionnaires that had been tested for validity and reliability. The results of the reliability test showed a Cronbach's Alpha value of 0.849 which is included in the very reliable category. Data analysis used descriptive percentage techniques to determine the level of fathers' roles in various aspects. The results showed that the role of fathers in the character formation of adolescents is in the high category with a percentage of 62.1%. The highest-scoring aspect was the role of consultant and advisor, while aspects that still need improvement were the role of friend and the provision of affection and attention. Overall, fathers' roles have been effective in supporting adolescent character development, but improvements are still needed, particularly in emotional closeness and communication.
creator: Inaya Putri Riswana
creator: Rina Rachmawati
rights: Copyright (c) 2026 Inaya Putri Riswana, Rina Rachmawati https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 1083
ending page: 1091
doi: 10.54259/diajar.v5i3.8374

Efektivitas Model Pembelajaran Case Based Learning Berbantuan Google Earth terhadap Hasil Belajar Geografi Siswa SMA
type: item
description: This study aims to analyze the effectiveness of the Case Based Learning (CBL) model assisted by Google Earth on students’ geography learning outcomes at SMA Negeri 2 Singaraja. This study employed a quantitative approach with a quasi-experimental design using a non-equivalent control group design. The research sample consisted of class X7 as the experimental class and class X10 as the control class, which were determined after an equivalence test and selected through random sampling. Data were collected through observation, learning outcome tests, and student response questionnaires. The test and questionnaire instruments were validated and tested for reliability before use. Data were analyzed using normalized gain scores, the Wilcoxon Signed Rank Test, the Mann-Whitney U Test, and Likert-scale questionnaire analysis. The results showed that the experimental class experienced a higher improvement in learning outcomes than the control class, with an N-Gain score of 44.10 in the experimental class and 5.04 in the control class. The Wilcoxon test indicated a significant difference between pretest and posttest scores in the experimental class, while the control class showed no significant difference. The Mann-Whitney test also showed a significant difference in learning outcome improvement between the two classes. In addition, students’ responses to the learning model were categorized as very good, with a percentage of 93.58%. Therefore, the Google Earth-assisted CBL model is moderately effective in improving students’ geography learning outcomes and can be used as an alternative innovative learning model for the topic of lithosphere dynamics.
creator: Ida Bagus Gede Sanjaya Putra Wanashara
creator: I Putu Sriartha
creator: I Gede Putu Eka Suryana
rights: Copyright (c) 2026 Ida Bagus Gede Sanjaya Putra Wanashara, I Putu Sriartha, I Gede Putu Eka Suryana https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 1092
ending page: 1102
doi: 10.54259/diajar.v5i3.7774

Pengaruh Model Pembelajaran Learning Cycle 7E dengan Menggunakan Media Wordwall terhadap Kemampuan Berpikir Kritis Peserta Didik pada Mata Pelajaran Geografi
type: item
description: This study aims to determine the effect of the Learning Cycle 7E model assisted by Wordwall media on students’ critical thinking skills. This study employed a quantitative approach with a quasi-experimental design. The sample consisted of grade XI students of SMA Negeri 5 Depok, with class XI.5 as the experimental group and class XI.8 as the control group. The research instruments were a critical thinking skills test consisting of 10 essay questions and a student response questionnaire. Data analysis was conducted through the Shapiro-Wilk normality test, the Levene homogeneity test, and hypothesis testing using the Independent Sample T-Test with a significance level of 0.05. The results indicated a significant difference in critical thinking skills between the experimental and control groups. This finding was supported by the significance value (Sig. 2-tailed) of 0.021 < 0.05, which means H₀ was rejected and H₁ was accepted. Furthermore, the average post-test score of the experimental class was 83.29, higher than that of the control class, which was 79.11. Thus, the implementation of the Learning Cycle 7E model assisted by Wordwall media has a positive and significant effect on students’ critical thinking skills in Geography subjects.
creator: Widya Maritza
creator: Syairul Bahar
creator: Andri Noor Ardiansyah
rights: Copyright (c) 2026 Widya Maritza, Syairul Bahar, Andri Noor Ardiansyah https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 1103
ending page: 1109
doi: 10.54259/diajar.v5i3.7638

Peningkatan Kedisiplinan Belajar Siswa melalui Reward and Punishment pada Pembelajaran Dasar Kuliner Kelas X Wirausaha
type: item
description: The research was motivated by the low level of student learning discipline, which was demonstrated through behaviors such as using mobile phones during learning, eating in class, lack of learning readiness, and low focus on teacher explanations. This study aims to determine: 1) the application of rewards and punishments in improving student learning discipline in the Culinary Basics Subject in class X Culinary Entrepreneurship; 2) student learning readiness and focus at the beginning of learning through the application of reward and punishment methods at SMK Negeri 3 Malang. This study used the Classroom Action Research (CAR) model of Kemmis and McTaggart which consisted of planning, action implementation, observation, and reflection stages. The study was conducted in two cycles with 35 students as subjects. Data collection techniques were carried out through observation and documentation, while data analysis used quantitative descriptive. The results showed that the application of reward and punishment methods was able to significantly improve student learning discipline. In cycle I, the percentage of student learning discipline reached 57.1% with a poor category. After corrective actions were carried out in cycle II, the percentage increased to 91.4% with a very good category. This improvement is evident in changes in student behavior, who have become more focused, orderly, responsible, and more compliant with class rules during the learning process. Thus, the implementation of rewards and punishments has proven effective in improving learning discipline and creating a more conducive learning environment in culinary vocational courses.
creator: Anandita R Indarwan
creator: Nunung Nurjanah
creator: Yetti Setyorini
rights: Copyright (c) 2026 Anandita R Indarwan, Nunung Nurjanah, Yetti Setyorini https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 1110
ending page: 1118
doi: 10.54259/diajar.v5i3.7736

Pemanfaatan Fitur Gamifikasi pada Quizizz untuk Menarik Minat Belajar Siswa di Era Digital
type: item
description: This study was motivated by the growing use of technology-based learning media. However, in reality, there are students who are inactive and easily bored during the learning process. This study employed a Systematic Literature Review (SLR) method by analyzing previous studies that were relevant to the research objective, namely the use of gamification features on Quizizz to increase students’ interest in learning in the digital age. This research is guided by three research questions: (1) Educational level that implement Quizizz; (2) The impact of Quizizz on learning motivation; (3) The most frequent subjects that uses Quizizz. The research was conducted by identifying 206 articles from 2020 to 2026, followed by screening based on titles and abstracts. Articles that did not exist in the inclusion criteria were excluded, leaving 78 articles. Subsequently, a feasibility assessment was conducted through a full reading of the articles, and in the final stage, 25 relevant articles were selected. The research results indicate that the educational level with the highest implementation rate is senior high school at 56%. The impact of Quizizz use on student learning motivation is 44%, and the most frequent subject using Quizizz is social studies with a percentage of 32%. Thus, based on the 25 identified articles, the use of Quizizz has been proven to have a positive impact on student learning motivation in the digital age.
creator: Corry Anitaskia Agustina
creator: Dian Ayu Pratama
creator: Dita Aulia Al-Zamzami
creator: Fari' Nur 'Abidah
rights: Copyright (c) 2026 Corry Anitaskia Agustina, Dian Ayu Pratama, Dita Aulia Al-Zamzami, Fari' Nur 'Abidah https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 1119
ending page: 1129
doi: 10.54259/diajar.v5i3.7767

Keterampilan Bertanya Siswa Kelas Atas Sekolah Dasar dalam Pembelajaran IPAS melalui Model Inquiry Learning: Literature Review
type: item
description: Questioning skills are one of the essential 21st-century competencies that support critical thinking, curiosity, and student engagement in learning. However, various studies indicate that elementary school students’ questioning skills are still dominated by lower-order thinking questions, highlighting the need for appropriate instructional approaches to enhance these skills. This study aims to describe the questioning skills of upper elementary school students in science and social studies (IPAS) learning, describe the implementation of the Inquiry Learning model, and analyze the relationship between Inquiry Learning and students’ questioning skills. This study employed a Literature Review method using scientific journal articles obtained from Google Scholar and Garuda databases. The article identification and selection process followed the PRISMA guidelines and resulted in eight articles that met the inclusion criteria. Data were analyzed descriptively through the stages of identification, selection, extraction, synthesis, and conclusion drawing. The findings reveal that students’ questioning skills still need to be improved to encourage more critical and in-depth questions. The implementation of Inquiry Learning through investigative activities encourages students to ask questions, seek information, and construct knowledge independently. Furthermore, the review indicates a positive relationship between Inquiry Learning and students’ questioning skills, as reflected in increased questioning activity, learning engagement, and critical thinking ability. Therefore, Inquiry Learning can be considered an effective instructional model for developing questioning skills in elementary school IPAS learning.
creator: Akmal Mutia
creator: Desvina Aulia Rakhman
creator: Hilleri Putri
creator: Rolan Oktaviani Putri
rights: Copyright (c) 2026 Akmal Mutia, Desvina Aulia Rakhman, Hilleri Putri, Rolan Oktaviani Putri https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 1130
ending page: 1137
doi: 10.54259/diajar.v5i3.7824

Strategi Literasi Digital Berbasis Nilai Akhlakul Karimah untuk Membentengi Generasi Z di Era Artificial Intelligence
type: item
description: The development of Artificial Intelligence (AI) has significantly transformed the lives of Generation Z, particularly in communication patterns, identity formation, and digital media usage. However, these advancements have also contributed to various moral issues such as the spread of hoaxes, cyberbullying, hedonistic culture, and the weakening of ethics and spirituality among young people. This study aims to analyze digital literacy strategies based on the values of akhlakul karimah as an effort to protect Generation Z from the negative impacts of AI. The research employed a qualitative approach using the library research method. Data were collected through the analysis of scientific literature, books, journal articles, and other relevant sources related to Islamic education, digital literacy, Generation Z, and AI development. Data analysis was conducted using descriptive-analytical content analysis. The findings indicate that the internalization of akhlakul karimah values through digital literacy can be implemented through three main strategies: reconstructing Islamic education learning based on digital contexts, strengthening family roles through Islamic digital parenting, and developing positive digital content ecosystems. Values such as shidq, amanah, ukhuwah, and hikmah serve as essential foundations in shaping the digital character of Generation Z. This study emphasizes that integrating Islamic education with digital literacy is a strategic approach to developing a generation that is technologically competent while remaining morally and spiritually grounded in the AI era.
creator: Zidni Darissalam
creator: Imam Safe'i
creator: Abdul Halim
creator: Wahyu Wibowo
rights: Copyright (c) 2026 Zidni Darissalam, Imam Safe'i, Abdul Halim https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 1138
ending page: 1147
doi: 10.54259/diajar.v5i3.7854

Eksplorasi Kreativitas Pedagogik Mahasiswa STKIP Biak dalam Penggunaan Aplikasi Capcut sebagai Pemenuhan UAS
type: item
description: This study analyzes the pedagogical creativity of STKIP Biak students in using the CapCut application to complete their final semester examinations (UAS). The study involved six subjects. Both primary and secondary data were utilized. Data collection techniques included non-participant observation, semi-structured interviews, and a review of relevant literature. Data analysis involved data reduction, data presentation, and conclusion drawing. Methodological triangulation was employed to ensure data validity. The results indicate that (1) the forms of pedagogical creativity demonstrated by STKIP Biak students in creating videos with CapCut include: (a) creativity in media usage, such as varied camera angles and audio tailored to the theme; (b) creativity in structuring the lesson flow—covering the opening, core content, and closing; (c) creativity in enhancing video appeal through relevant content and sharp, natural visual quality; and (d) alignment of the video with learning objectives. (2) Factors supporting and hindering STKIP Biak students in using CapCut for their final exams include: (a) ease of application use and the availability of functional templates; (b) experience with editing software, fostering feelings of pride and satisfaction; and (c) limitations regarding access and storage capacity. (3) The students' experience in effectively and efficiently integrating learning materials into the videos they created. (4) Student perceptions regarding the use of CapCut as a tool to support final exam completion, examined through: (a) the impact of creativity on self-confidence, where practical features encourage students to be open about their skills.
creator: Nasri Indra Padang
creator: Syutri Bawan Rumondor
creator: Suzana Agusta Maria Weyai
rights: Copyright (c) 2026 Nasri Indra Padang, Syutri Bawan Rumondor, Suzana Agusta Maria Weyai https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 1148
ending page: 1156
doi: 10.54259/diajar.v5i3.8675

Pengaruh Pendidikan Kesehatan dengan Media Gamifikasi Berbasis Website Genially terhadap Tingkat dan Pengelolaan Stres Kerja pada Guru di SDN 001 dan 003 Palaran
type: item
description: Stress due to work can be said to be a main issue experienced by elementary school teachers due to job demands, administrative burdens, and additional responsibilities outside of teaching activities, which can negatively impact their mental health, performance, and the quality of learning. Therefore, effective work-related stress management is needed through health education using innovative and engaging media, one of which is the Genially website-based gamification platform. This study is intended to analyze the impacts of health education utilizing the Genially web-based gamification platform on the levels and management of work-related stress among teachers at SDN 001 and SDN 003 Palaran. This study employs a pre-experimental design with a one-group pretest–posttest approach. The study sample consists of all teachers at SDN 001 and SDN 003 Palaran, selected using total sampling. Data collection was completed before and after the intervention using the Perceived Stress Scale (PSS-10) questionnaire to measure work stress levels and the Brief COPE questionnaire to measure work stress management. Data were analyzed using the Wilcoxon test. The findings proved a significant difference in teachers’ work stress levels and work stress management before and after receiving health education using the Genially website-based gamification platform. The intervention was able to reduce work stress levels and improve teachers’ ability to manage work stress.
creator: Abriani Setya Adisty
creator: Dwi Hendriani
creator: Nino Adib Chifdillah
creator: Badar Badar
rights: Copyright (c) 2026 Abriani Setya Adisty, Dwi Hendriani, Nino Adib Chifdillah, Badar Badar https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 1157
ending page: 1165
doi: 10.54259/diajar.v5i3.8277

Pengaruh Teknologi Wearable Devices Virtual Reality terhadap Motivasi Belajar Siswa pada Mata Pelajaran Sejarah Kelas XI SMA Negeri 16 Bone
type: item
description: Students' motivation to learn decreases if they feel bored with the same learning cycle, the conventional way of delivering material in some subjects is not interesting for students, one of which is history. When learning history, students' learning motivation tends to decrease, because it is theoretical and therefore considered boring. Learning history with conventional methods makes students feel bored and inactive in learning, therefore it is necessary to apply technology as a medium in the learning process in the classroom. This study aims to determine the effect of the use of virtual reality wearable devices technology on students' learning motivation in history subjects. The use of Virtual Reality wearable devices technology is an appropriate medium in history subjects because it can display audio visuals in 3D form which allows students to increase situational awareness and expand their vision. The use of Virtual Reality in learning allows students to engage in a more in-depth and interactive learning experience so that students' learning motivation increases and makes it easier to understand the material presented. A more immersive and realistic learning experience can make the subject matter more interesting and enjoyable. The study uses quantitative research methods. The results of this study indicate that the use of virtual reality in history learning can affect students' learning motivation. This can be seen from the results of the hypothesis test that the t-count value > t-table or 15,819 > 2.051 and the sig value of 0.001 < 0.05. Therefore, it can be concluded that H1 is accepted and H0 is rejected.
creator: Ika Sulistiawati
creator: Andi Kasmawati
creator: Muldiyana Muldiyana
rights: Copyright (c) 2026 Ika Sulistiawati, Andi Kasmawati, Muldiyana Muldiyana https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 1166
ending page: 1173
doi: 10.54259/diajar.v5i3.8175

Efektivitas Media Bermain Puzzle dalam Meningkatkan Kebiasaaan Hand Hygiene terhadap Anak Tunagrahita di SLB Negeri Samarinda
type: item
description: Children with intellectual disabilities (tunagrahita) have limited intellectual function and adaptive behavior that require special attention in implementing clean and healthy living behaviors, including hand hygiene. Data from East Kalimantan Province shows that only 12.6% of children with disabilities aged 5–17 years routinely wash their hands correctly, and a preliminary study at SLB Negeri Samarinda found that no hand hygiene education had been provided and that students with intellectual disabilities had low knowledge regarding this matter. The purpose of this study was to analyze the effectiveness of puzzle game media in improving hand hygiene knowledge and attitudes among children with intellectual disabilities at SLB Negeri Samarinda. The study used a pre-experimental method with a one-group pretest-posttest design. The research sample was taken using a total sampling technique, involving the entire population of junior high school-level (SMPLB) students with intellectual disabilities, totaling 24 respondents. The results showed that puzzle game media was effective in improving respondents' knowledge and attitudes. Good-category knowledge increased from 33.3% (8 respondents) at pretest to 70.9% (17 respondents) at posttest, while positive attitudes increased from 37.5% (9 respondents) to 91.7% (22 respondents). The significance values obtained for both variables (ρ value = 0.000 < α = 0.05) indicate that puzzle game media had a significant effect on improving respondents' knowledge and attitudes. Puzzle game media is effective in improving hand hygiene knowledge and attitudes among children with intellectual disabilities at SLB Negeri Samarinda.
creator: Muhammad Turmin Aldiansyah
creator: Dian Ardyanti
creator: Irma Desylia Maharani
creator: Sri Hazanah
rights: Copyright (c) 2026 Muhammad Turmin Aldiansyah, Dian Ardyanti, Irma Desylia Maharani, Sri Hazanah https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 1174
ending page: 1182
doi: 10.54259/diajar.v5i3.8667

Pengaruh Kepemimpinan Teknologi, Efikasi Diri Guru, dan Media AI terhadap Efektivitas Pembelajaran Sekolah Adicita Mulia
type: item
description: The rapid advancement of digital technology has encouraged schools to integrate Artificial Intelligence (AI) into the learning process to enhance instructional effectiveness. The successful implementation of this technology is influenced by principals' technology leadership, teachers' self-efficacy, and the utilization of AI-based learning media. This study aims to analyze the influence of principals' technology leadership, teachers' self-efficacy, and AI-based learning media on learning effectiveness at Adicita Mulia School, Pontianak. This study employed a quantitative approach using a survey method. Data were collected through questionnaires administered to all teachers and analyzed using multiple linear regression. The findings indicate that principals' technology leadership, teachers' self-efficacy, and the use of AI-based learning media each have a positive and significant effect on learning effectiveness. Furthermore, these three variables collectively contribute to improving learning effectiveness. The study highlights that effective technology leadership, supported by high levels of teacher self-efficacy and the optimal use of AI-based learning media, can foster a more innovative, adaptive, and student-centered learning environment. Therefore, strengthening these three aspects is a key strategy for supporting digital transformation in education and improving the overall quality of teaching and learning.
creator: Phin Fung
creator: Yunus Handoko
creator: Murtianingsih Murtianingsih
rights: Copyright (c) 2026 Phing Fung, Yunus Handoko, Murtianingsih Murtianingsih https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 1183
ending page: 1190
doi: 10.54259/diajar.v5i3.8571

Pengaruh Kompetensi DPIB, Kerjasama Tim dan Komunikasi Interpersonal terhadap Hasil Praktik Kerja Lapangan Siswa SMK
type: item
description: This research is motivated by the gap between the competencies of Vocational High School (SMK) graduates and the needs of the industrial world which contributes to the high unemployment rate. Field Work Practice (PKL) as an implementation of the link and match policy is expected to improve students' work readiness, but its success is influenced by technical competencies and soft skills. This study aims to analyze the influence of Building Information Modeling and Design (DPIB) competencies, teamwork, and interpersonal communication on the results of PKL of class XII DPIB students at State Vocational High Schools in East Java Province. The study used a quantitative approach with an ex post facto causal design. The sample was 85 students selected from a population of 103 students using probability sampling with the Slovin formula. Data were collected through indirect observation using a Likert-based rating scale instrument that has been validated through expert judgment using the Aiken's V index. Data analysis used multiple linear regression after fulfilling the prerequisite test. The results showed that DPIB competencies, teamwork, and interpersonal communication had a positive and significant effect on PKL results, both partially and simultaneously. Interpersonal communication is the most dominant variable (β = 0.6087), followed by teamwork (β = 0.4226) and DPIB competence (β = 0.3037). Simultaneously, F = 79.74 and R² = 0.7470 were obtained, which indicates the importance of integrating technical competence and soft skills in vocational high school learning.
creator: Sudarto Sudarto
creator: Soeparno Soeparno
creator: Gde Agus Yudha Prawira Adistana
rights: Copyright (c) 2026 Sudarto Sudarto, Soeparno Soeparno, Gde Agus Yudha Prawira Adistana https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 1191
ending page: 1200
doi: 10.54259/diajar.v5i3.8460

Pengaruh Literasi Digital, Motivasi Berprestasi, Kolaborasi Terhadap Hasil Belajar Kreatif Kewirausahaan SMKN 1 Kediri
type: item
description: The rapid development of technology in the digital era demands a transformation in education, where students are expected to not only be proficient in using digital devices but also possess structured reasoning skills to optimize their academic achievements. This study aims to analyse the partial and simultaneous effects of Digital Literacy (X1), Achievement Motivation (X2), and Collaboration (X3) on increasing students' learning outcomes (N-Gain Score / Y). The research method employed is a quantitative experiment involving a sample of 68 respondents. Data were collected using structured questionnaires for the independent variables and test instruments (Pre-test and Post-test) to measure the dependent variable. Data analysis was performed using Stata software through multiple linear regression and classical assumption testing.The partial results (t-test) indicate that: (1) Digital Literacy (X1) has a positive and significant effect on learning outcomes (t = 3.19; p = 0.002); (2) Achievement Motivation (X2) has a positive and significant effect on learning outcomes (t = 2.52; p = 0.014); and (3) Collaboration (X3) has a positive and significant effect on learning outcomes (t = 2.21; p = 0.031). Furthermore, the simultaneous test (F-test) proves that Digital Literacy, Achievement Motivation, and Collaboration collectively exert a highly robust and significant influence on the improvement of students' learning outcomes (F = 24.85; p = 0.0000). The R-Square value of 0.5382 indicates that the combined contribution of these three variables explains 53.82% of the variance in students' N-Gain Scores, while the remaining 46.18% is influenced by other factors outside this research model
creator: Masmui Masmui
creator: Soeparno Soeparno
creator: Gde Agus Yudha Prawira Adistana
creator: Ibtisam Ibtisam
creator: Achmad Imam Agung
rights: Copyright (c) 2026 Masmui Masmui, Soeparno Soeparno, Gde Agus Yudha Prawira Adistana, Ibtisam Ibtisam, Achmad Imam Agung https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 1201
ending page: 1209
doi: 10.54259/diajar.v5i3.7844

Efektivitas Pendidikan Kesehatan Berbasis Video Edukasi terhadap Pengetahuan dan Motivasi Pencegahan Stunting pada Remaja SMA di Samarinda
type: item
description: Three out of ten (28.3–32.0%) children in Southeast Asia suffered from stunting in 2022, with the global prevalence of stunting reaching 22.3% (WHO, 2024). Efforts to increase awareness and understanding among adolescent girls as prospective mothers with healthy conditions represent a necessary intervention in preparing them for parenthood as early as possible, through improving adolescents' knowledge and motivation regarding stunting prevention. This study was designed to examine the impact of health education using video media on the level of knowledge and motivation of adolescents in stunting prevention efforts. This study employed a pre-experimental approach with a one group pretest–posttest design. The sampling technique was carried out through a combination of proportional random sampling and simple random sampling. The study population included all eleventh-grade students, with a total sample of 66 students. Based on the research results, respondents with a good knowledge category at pretest numbered 10 students (15.2%), while at posttest this increased to 47 students (71.2%). The p-value of 0.000 (p-value < α 0.05) indicated a significant effect on respondents' knowledge. Respondents with positive motivation at pretest numbered 26 students (39.4%), while at posttest this increased to 55 students (83.3%). The p-value of 0.000 (p-value < α 0.05) indicated a significant effect on respondents' motivation. The use of educational videos was able to improve adolescents' knowledge and motivation in stunting prevention efforts, and also has the potential to serve as an interactive learning medium aligned with the characteristics of adolescents.
creator: Fikri Dewis Juniar
creator: Nino Adib Chifdillah
creator: Irma Desylia Maharani
rights: Copyright (c) 2026 Fikri Dewis Juniar, Nino Adib Chifdillah, Irma Desylia Maharani https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 1210
ending page: 1217
doi: 10.54259/diajar.v5i3.8672

Otonomi Guru dalam Pusaran Kurikulum Merdeka: Analisis Kritis terhadap Kapabilitas Pendidik dalam Mengakselerasi Mutu Belajar
type: item
description: This study aims to explore teacher autonomy in the implementation of the *Kurikulum Merdeka* (Independent Curriculum) and assess educators' ability to enhance the quality of student learning. The *Kurikulum Merdeka* offers teachers greater opportunities to create learning processes that are relevant, adaptive, and student-centered. However, this autonomy also presents challenges regarding teacher readiness—specifically concerning pedagogical competence, professionalism, and adaptability—when translating policy into efficient learning activities. This research employs a qualitative method, utilizing a literature review and critical analysis of various sources, educational policies, and research findings related to the implementation of the *Kurikulum Merdeka*. The findings indicate that teacher autonomy can serve as a strategic element in improving learning quality, provided it is supported by strong pedagogical skills, digital literacy, instructional creativity, and a culture of reflection and collaboration. Conversely, unequal access to training, limited resources, and administrative burdens remain obstacles to optimizing the teacher's role. Therefore, it is crucial to continuously strengthen educators' capacities through training programs, the establishment of learning communities, and flexible policy support, ensuring that teacher autonomy can be effectively realized and yield positive impacts on the overall quality of education.
creator: Diva Nadiya Putri
creator: Della Oktavia
creator: Radiesta Rizqi Putera Harahap
rights: Copyright (c) 2026 Diva Nadiya Putri, Della Oktavia, Radiesta Rizqi Putera Harahap https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 1218
ending page: 1227
doi: 10.54259/diajar.v5i3.8253

Pengaruh Aplikasi Baca Online terhadap Minat Baca Digital Mahasiswa Pendidikan Luar Sekolah Universitas Nusa Cendana
type: item
description: The development of digital technology has transformed reading patterns from printed media to digital media. As digital natives, university students tend to utilize online reading applications as sources of information and reading materials. This study aimed to determine the effect of online reading applications on the digital reading interest of students in the Non-Formal Education Study Program at Universitas Nusa Cendana. The study employed an associative quantitative approach with a population of 229 active students from semesters 2 to 8 and a sample of 70 respondents selected using the Slovin formula. Data were collected through a Likert-scale questionnaire distributed via Google Forms and analyzed using simple linear regression. The results showed that online reading applications have a positive and significant effect on students’ digital reading interest, with a significance value of 0.000 < 0.05, indicating that the alternative hypothesis (Ha) was accepted and the null hypothesis (H₀) was rejected. The regression equation obtained was Y=20.034+0.716X. The regression coefficient value of 0.716 indicates that every one-unit increase in the use of online reading applications increases students’ digital reading interest by 0.716 units. Furthermore, the coefficient of determination (R²) value of 0.667 indicates that online reading applications contribute 66.7% to students’ digital reading interest, while the remaining 33.3% is influenced by other factors outside the scope of this study. These findings suggest that online reading applications play an important role in enhancing students’ digital reading interest and supporting self-directed learning in the digital era.
creator: Rosvita Eka Kurniati
creator: Abdul Syukur
creator: Rongky Yakobus Famdale
creator: Samrid Neonufa
creator: Ari Putra
rights: Copyright (c) 2026 Rosvita Eka Kurniati, Abdul Syukur, Rongky Yakobus Famdale, Samrid Neonufa, Ari Putra https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 1228
ending page: 1238
doi: 10.54259/diajar.v5i3.8287

Implementasi Program Penguatan Karakter Moderat dalam Pembelajaran PAI untuk Membentuk Sikap Toleransi Peserta Didik di MTs Al-Ikhlas Air Hitam
type: item
description: This study aims to analyze the implementation of the Moderate Character Strengthening Program in Islamic Religious Education (PAI) learning at MTs Al-Ikhlas Air Hitam as an effort to foster students' attitudes of tolerance. The study employs a descriptive qualitative approach, with data collected through interviews, participant observation, and documentation. It describes five flagship programs: morning congregational prayers, weekly Islamic studies, the Educational Ramadan Program, sharing activities, and the integration of moderate values into PAI, while also analyzing the supporting and inhibiting factors affecting their implementation. The findings indicate that the integration of wasathiyah values (tawassut, tawazun, tasamuh) through the habituation of daily practices and teachers' role modeling effectively internalizes moderate attitudes. Students consistently demonstrate tolerance through respectful discussions, inclusive social interactions, empathy, the ability to accept criticism, and openness toward different groups. Therefore, the implementation of this program can serve as a strategic reference for other Islamic educational institutions in strengthening religious moderation and preventing the development of exclusive ideologies from an early age. This study underscores the importance of systematically cultivating moderation values to protect the younger generation from intolerance while reinforcing the foundation of social harmony within the school environment.
creator: Najih Hidayat
creator: Ahmad Darlis
rights: Copyright (c) 2026 Najih Hidayat, Ahmad Darlis https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-08-07
publication date: 2026-08-07
volume: 5
number: 3
starting page: 1239
ending page: 1249
doi: 10.54259/diajar.v5i3.8772

Peran Program Zona Tahfidz dalam Peningkatan Spiritual Mahasantri di Universitas Darussalam Gontor
type: item
description: This research is motivated by the importance of fostering students’ spirituality in a pesantren-based higher education environment, particularly through the Tahfidz Zone Program at the University of Darussalam Gontor. The program is designed to strengthen students’ relationship with the Qur'an while cultivating Islamic character, discipline, and spiritual awareness in their daily lives. This study aims to analyze the role of the Tahfidz Zone Program in enhancing the spirituality of students at the University of Darussalam Gontor. This research employed a qualitative method with a descriptive approach. Data were collected through interviews, observations, and documentation involving students participating in the Tahfidz Zone Program as well as the program supervisors. The data were analyzed through the stages of data reduction, data display, and conclusion drawing to obtain a comprehensive understanding of the program's implementation. The findings indicate that the Tahfidz Zone Program plays a significant role in improving the quality of worship, strengthening discipline, enhancing students’ closeness to the Qur'an, and fostering moral values and spiritual awareness. Therefore, the Tahfidz Zone Program serves as an effective model of spiritual development in supporting the realization of holistic Islamic education within a pesantren-based higher education institution.
creator: Nurul Hidayahsyah
creator: Qonita Rahmawati
creator: Siti Yulia Rahmah
creator: Syarifah Syarifah
creator: Ahmad Saifulloh
rights: Copyright (c) 2026 Nurul Hidayahsyah, Qonita Rahmawati, Siti Yulia Rahmah, Syarifah Syarifah, Ahmad Saifulloh https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 1250
ending page: 1256
doi: 10.54259/diajar.v5i3.8809

Perencanaan Pendekatan Pembelajaran Deep Learning pada PAUD SKB Randong Tahun Ajaran 2025/2026
type: item
description: The purpose of this studi is: To determine the planning of the deep learning approach in Early Childhood Education SKB Randong, Compang Dalo Village, Manggrai. This studi uses qualitative research with descriptive methods, data collection techniques are carride out by observation, interviews, and documentation studies. The informants of this studi consist of the PAUD Program Implementation Coordinator and 2 PAUD teachers. Data analysis techniques include data reduction, data presentation, and conclusion drawing. The techniques used to check the validity of the data in this studi area technical triangulation and source triangulation. Based on the result of the study, it can be conclude that the planinng of the deep learning approach in PAUD SKB Randong goes througj 4 stage, namely: (1) Identifcation of students readiness, material characteristics, and graduate profile dimansions: (2) Learning design includes learning objectives, paedagogical pratices, laerning partnership, learning environments, and utilization of digital technology: (3) Learning expriences are desigened based on the principles of awareness, meaning, and joyful through the stage of understanding, applying, and reflecting: (4) Formative and summativve assesments are qutilined in the in. Depth Learning Plan (RPM). So this research shows that deep laerning at PAUD SKB Randong has been imlemented systematically and strructured for in- Depth Learning of the.
creator: Ferlina Elfiani
creator: Gallex Simbolon
creator: Frans Kristian Selly
creator: Stofiani Susana Lima
rights: Copyright (c) 2026 Ferlina Elfiani, Gallex Simbolon, Frans Kristian Selly, Stofiani Susana Lima https://creativecommons.org/licenses/by/4.0
license: https://creativecommons.org/licenses/by/4.0
date: 2026-07-15
publication date: 2026-07-15
volume: 5
number: 3
starting page: 1257
ending page: 1265
doi: 10.54259/diajar.v5i3.8377