Peningkatan UX Melalui Perancangan dan Pengujian Sistem Pembelajaran Digital Berbasis Buku menggunakan Design Thinking
DOI:
https://doi.org/10.54259/satesi.v5i2.5372Kata Kunci:
User Experience, Design Thinking, Heatmap Analysis, System Usability Scale, Digital LearningAbstrak
Pengalaman pengguna (UX) merupakan aspek penting dalam pengembangan sistem pembelajaran digital. Penelitian ini bertujuan untuk merancang prototipe sistem pembelajaran digital berbasis buku menggunakan metode Design Thinking guna meningkatkan pengalaman pengguna. Proses dilakukan melalui lima tahapan: empati, merumuskan masalah, menggagas ide, membuat prototipe, dan pengujian. Data dikumpulkan melalui wawancara, kuesioner, dan observasi terhadap mahasiswa, dosen, dan penerbit. Evaluasi dilakukan dengan System Usability Scale (SUS) dan analisis heatmap untuk mengukur kemudahan penggunaan dan perilaku interaksi pengguna. Prototipe yang dikembangkan mengintegrasikan pembelian buku digital menggunakan kode voucher serta fitur pembelajaran kolaboratif seperti grup kelas dan materi tambahan dari dosen. Hasil pengujian menunjukkan skor SUS di atas ambang batas 68, yang menandakan sistem memiliki tingkat usability yang baik. Analisis heatmap memperlihatkan bahwa pengguna aktif berinteraksi dengan elemen-elemen utama seperti navigasi dan konten. Penelitian ini menunjukkan bahwa pendekatan Design Thinking efektif dalam menghasilkan sistem pembelajaran digital berbasis buku yang sesuai dengan kebutuhan pengguna. Sistem ini tidak hanya mendukung distribusi konten, tetapi juga menciptakan pengalaman belajar yang lebih menyenangkan, interaktif, dan kolaboratif.
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Hak Cipta (c) 2025 Dian Ayu Cahyani, Irma Santikarama, Sigit Anggoro

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