Pengembangan Media Pembelajaran Interaktif Berbasis Canva AI Code Untuk Mata Pelajaran Informatika Kelas VII
DOI:
https://doi.org/10.54259/diajar.v5i4.9387Keywords:
Canva AI Code, ADDIE, Learning Media , Learning Outcomes , InformaticsAbstract
The purpose of the research on the development of interactive website learning media using Canva AI (Artificial Intelligence) Code in informatics subjects for VII junior high school students is to assess the feasibility, practicality, and effect of the media that has been created on student learning outcomes using the Research and Development method and the ADDIE development model. VII students of SMP Negeri 16 Semarang from two classes with a total of 59 students were the subjects of the research and all received the same treatment. Data were obtained from expert validation, user response questionnaires, and pretest and posttest scores. Practicality assessment was carried out using a purposive sampling technique on 10 students selected based on certain criteria. Data were analyzed using N-Gain calculations and the Wilcoxon Test. The calculation results show that validation from experts is included in the very feasible category and the practicality score from the user response questionnaire of 91.50% is included in the very feasible category. As for the pretest average, it was 62.03 and the posttest average was 73.56. The N-Gain calculation based on the class average produced a value of 0.304 which is included in the moderate category. On the other hand, the Wilcoxon test showed a significant difference between pretest and posttest (Z = −3.662; p < 0.001). These results indicate an increase in the average score after using the media and a statistically significant difference in results
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